About Me
My name is Zane C. Milakovic and I am a Game Designer. Game Design was the only thing I ever wanted to do and it inspired a lot of my choices in my teenage and early college years. When I was a freshman in High School and took a computer class, instead of building spreadsheets and calculators like the instructor was teaching, I was making Space Invaders. When I first discovered MMOs as a Sophomore, instead of grinding in mobs, I was building levels and designing quests for one of the first player worlds in
Graal Online. As a Junior I built my own C++ sprite engine using
SDL, including a map editor.
After High School I still played around making games. Now I was typically making web games using JavaScript, or database driven games in
PHP. I went to school for computer programming, but found most of my courses stayed away from Direct X or Open GL. About a semester before I was due to graduate with a degree I no longer wanted, I left for Arizona to study Game Design.
When I arrived at UAT, the first thing I did was start a project. At the time I was really into Half Life 2, and decided I wanted to make a Half Life 2 mod. This proved to be harder than expected, and I jumped from mod to mod as I learned.
In 2007 I started to make a 2D Platformer using Torque Game Builder. After a few friends and I had a small success with the game, others joined the project and a year later we had finished it. Later I had an internship working on a Pen and Paper tabletop game where I designed the character creation, and balanced the game. It was not long after that I went to work for CrunchTime Games Inc., working on the Shred Nebula expansion. I enjoy all types of games and own a wide assortment from FPS to rhythm games, but I apparently have no rhythm as I suck at Rock Band. My love for MMOs still continues, I have played over 80 different MMOs titles trying to learn about the them.
Making games is all I ever wanted to do.